We All Have Skin, We All Have Blood, We Are All Human": Creating Discourse among Different Conceptualizations of Europe with an Interactive Art Installation"

dc.contributor.authorWeibert, Anne
dc.contributor.authorOertel Ribeiro, Nora
dc.contributor.authorAal, Konstantin
dc.contributor.authorRüller, Sarah
dc.date.accessioned2023-03-17T22:49:07Z
dc.date.available2023-03-17T22:49:07Z
dc.date.issued2023
dc.description.abstractThis work studies the creation process of an interactive art installation. Set in a mid-sized city in Germany, it deployed crafting and making as techniques to explore and different conceptualizations of Europe through art form. Findings indicate that the interplay of haptic crafting elements and digital techniques can serve as an entry-point to otherwise abstract topics. The creation process as well as the display of the artwork as part of an exhibition in a museum was able to foster discourse about different political ideas, experiences of exclusion and discrimination, but also of hope and opportunities.en
dc.identifier.doi10.1145/3565967.3570978
dc.identifier.urihttps://dl.eusset.eu/handle/20.500.12015/4646
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofCompanion Proceedings of the 2023 ACM International Conference on Supporting Group Work
dc.subjectMaking
dc.subjectCrafting
dc.subjectStorytelling
dc.subjectInteraction
dc.subjectIdentity
dc.subjectParticipation
dc.subjectEurope
dc.titleWe All Have Skin, We All Have Blood, We Are All Human": Creating Discourse among Different Conceptualizations of Europe with an Interactive Art Installation"en
dc.typeText/Conference Paper
gi.citation.startPage21–23
gi.conference.locationHilton Head, SC, USA

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