Beatfield: An Open-Meaning Audiovisual Exploration

dc.contributor.authorMasu, Raul
dc.contributor.authorConci, Andrea
dc.contributor.authorMenestrina, Zeno
dc.contributor.authorMorreale, Fabio
dc.contributor.authorDe Angeli, Antonella
dc.date.accessioned2017-08-30T21:34:57Z
dc.date.available2017-08-30T21:34:57Z
dc.date.issued2016
dc.description.abstractThis paper presents Beatfield, a musical installation that allows players to explore an audiovisual landscape by positioning tangible objects on an augmented game board. The underlying idea of the installation was the proposition of an artefact that could encourage heterogeneous interpretations. Beatfield had to offer a multitude of interpretations and ways of appropriating the system; there would be not a right or wrong way to play with it. To this end, the design of the installation integrated related work on open-ended interaction, ambiguity, and appropriation with enigmatic aesthetics, ambiguous interaction strategies, and unpredictable mapping between user input and audiovisual output. The results collected from a user study confirmed the potential of the installation to stimulate a variety of different experiences and interaction strategies.en
dc.identifier.doi10.1007/978-3-319-33464-6_20
dc.identifier.isbn978-3-319-33463-9
dc.language.isoen
dc.publisherSpringer International Publishing
dc.relation.ispartofCOOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems
dc.titleBeatfield: An Open-Meaning Audiovisual Explorationen
dc.typeText/Conference Paper
gi.citation.endPage314
gi.citation.startPage309
gi.conference.date23-27 May 2016
gi.conference.locationTrento, Italy
gi.conference.sessiontitleInteractive Experiences

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